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Last Meaningful Thoughts of the Day

  • 6th Jul, 2009 at 11:52 PM
Sword
(Translated into English)

"Libertarianism is to hard science academics as socialism is to soft science academics."

and

"I love the country, but I hate the people who live there. And I hate the city, but I love the people who live there. Crap."

Down at the Docks

  • 26th Jun, 2009 at 11:23 AM
Sword
I've been keeping it pretty mum lately, but something happened that I thought was worthy of comment.

I got "stood up" yesterday. (The term can be applied to non-dates, right?)

The appointed place of meeting was the marina.

While waiting, I was surrounded by dudes drinking mojitos.

The mojitos had umbrellas in them.

Thank You

  • 20th Jun, 2009 at 10:16 AM
Sword
I wanted to take a moment to express my gratitude to the half-dozen people who took a moment to offer me encouragement recently.

Thank you.

What Happened

  • 17th Jun, 2009 at 7:31 AM
Sword
So, what happened?

Early Tuesday morning I received catastrophically bad news, of a highly personal nature. Upon returning home, I deleted the majority of my social networking accounts, and made other preparations to cope as best I could. At around noon it turned out that I had been misinformed, or had misunderstood.

But why did you delete all of your social accounts?

I did not wish to make my grief a matter of public record. I was, in effect, removing the temptation to blub.

So you’re back now? This whole embarrassing incident is behind you?

In a manner of speaking, yes. Alternatively, no. I am not expecting to reactivate Twitter anytime soon, and the blog hasn’t seen much activity in ages anyway; “paid” status on LJ lapsed a week or two ago. I only reactivated this LJ account so I can lurk if I feel the need. After all, Ken Hite occasionally posts some interesting recipes.

While catastrophe was averted, my overall life status remains both unpleasant and boring. That means I don’t have much to talk about. Especially in the current global milieu, life is unpleasant and boring for a great many people, including many of the people who care enough to take an interest in my existence. My current circumstances in no way make me special. Further, while I consider myself a competent wordsmith, there is a vast surplus of meditation on ennui. Adding to it would benefit no one. At the moment, I lack the mental fortitude to write anything else. The old saying is, “if you can’t say anything nice, don’t say anything at all.” In this instance, swap “nice” for “useful” or “entertaining”.

So, I am "officially" packing my kit in for awhile.

But, what was that –30– thing, anyway?

In old-school journalism, –30– signifies the end of a story.

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Labour

  • 8th Jun, 2009 at 7:20 AM
Globe
Ouch for Gordon Brown, the epitome of the guy who thinks being smart is what it takes to be a leader.

News flash.

It's not.

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Cook

  • 5th Jun, 2009 at 10:22 PM
Cobra Commander
Had an idea for a recipe this morning. Made if for dinner. While doing so, noticed very similar recipe on can of ingredient used. Appended to bottom of recipe, in a grating attempt to be "hip" or whatever it's called these day, was the question: "Now, why didn't you think of that?"

Rude words ensued.

Roh Moo-hyun

  • 30th May, 2009 at 1:28 PM
Globe
Like that of Nam Sang-guk, Roh's suicide is very saddening.

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Architect

  • 17th Apr, 2009 at 1:40 AM
Nintendo controller
So, I tried out the Architect "content creator" for City of Punchings (i.e. City of Heroes/Villains). I found myself enamoured of the potential for fiendish subtlety. Those who have played the game and departed? Time to come back.

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Sundays

  • 13th Apr, 2009 at 12:43 PM
Dungeon Master
I'm running a game on Sunday afternoons. The second actual play session was this week (we had a session devoted to character generation). It's a mix of Dungeons & Dragons 3.5, a couple ideas from Pathfinder, and some stuff I made up on my own.

So far? Diagnosis: Really fun.

Players, pat yourselves on the back.

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Arneson

  • 8th Apr, 2009 at 3:20 PM
Dice
You know how, when Gygax shuffled off behind the great DM Screen in the Sky, I said some mean things?

None of those apply to Dave Arneson.

A Memory of Characters

  • 3rd Apr, 2009 at 10:39 AM
Sword
"I know the name of his first love and his last love, and I know why he doesn’t like dragons and why he has scars on his shoulders and his taste in women and why he sleeps alone and which star he looks at as he prays to a Creator he doesn’t trust."

Still rereading some of my old stuff. I've come across a lot of wince-worthy pontification. This bit jumped out and whacked me, though, because i suddenly remembered the character in question vividly… my outlook was bleak back then.

Waterdeep

  • 30th Mar, 2009 at 2:46 PM
Dungeon Master
Years ago now, I ran a game set in the Forgotten Realms. Recently, I started a new one. I thought I was done with the Realms (and I was glad to be so), but I kept my binders and notes in storage, just in case. Today I was going through those records, and I found a speech I'd written for the wizardly mentor of the old campaign, Moratha Kane. I really liked it when I wrote it then, and I really liked it today when I came across it again. Moratha always had style – acerbic, pessimistic, generous, sad, without artificial sincerity or false bonhommie, he was always a pleasure to play and to write lines for. Here is the speech, which introduced the adventure. It was delivered on the last hill overlooking the city of Waterdeep, riding north from the Way Inn:

"Ah, Waterdeep… the City of Splendours, one of the most enchanting and enchanted places upon the face of Færûn. There can be no question as to its allure, but behind every painted courtesan’s face, there is only a woman. Waterdeep is no different.

The public face of Waterdeep is predicated on the notion that good people can force bad people to behave. More than that, it suggests that a handful of doughty warriors and a wizard or two forced several whole families of rich men to eschew power, give up their grasping ways, and exchange hearts of stone for hearts of finest gold. This is a fiction.

The reason that the masked lords go masked is that they are not commoners made councillors. They are in fact scions of the most powerful and ancient families in the realm. Piergeiron, the chevalier lord, is a figurehead chosen for his appeal to the hearts and minds of common folk. The rest are noblemen, with only two exceptions. Nor is it coincidence that those two exceptions are the masked lords of whom folk know the true identities – Khelben and Mirt. The illusion of a populist government must be maintained.

But the true power in Waterdeep is more hidden than the openly hidden lords of Waterdeep. It is more hidden than the openly hidden city of Skullport. That power cares only for the City, for its wealth, its power, and its size. The nobles do not obey her out of fear, or at least not only out of fear, because where the City is strong they too are strong, and where the City fails they also fail.

And I knew Her once. She is more beautiful, and more terrible, than an army of ten thousand pennons sallying across the field. Be advised then, do not harm her City."
 
Of course, the PCs managed to accidentally release a balor/balrog and level a city block shortly after receiving this advice. Guinevere drew cartoons recording those events. I have those, too, along with [info]dantoo's map of the "Crane Dungeon". Those were good and pleasant times, and I hope to see their renaissance.

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Gettysburg

  • 26th Mar, 2009 at 1:56 AM
Sword
It was gaudy, ridiculous, and very moving.

The cemetery was less gaudy, far less ridiculous, and even more moving… even if the New York monument was overly flamboyant, and the civic boosterism of the memorial managed to get the location of the Lincoln address wrong, the address itself still cuts through the noise of history.

There's a lot of thought left to think. At least I understand why Ken Burns won't shut up about the place.

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The Economist

  • 14th Mar, 2009 at 12:48 AM
Gold
"Every banker knows that if he has to prove that he is worthy of credit, however good may be his arguments, in fact his credit is gone."
-- Walter Bagehot

Shakespeare

  • 11th Mar, 2009 at 1:37 PM
Morningstar
To those who believe Shakespeare was, as a man of limited means, perforce too ill-educated to write those works attributed to his name:

Shut your pie-holes, you worthless piles of fat and drool.

Sincerely,

Wolf

Thanks to Chad

  • 24th Feb, 2009 at 3:48 PM
Dice
For introducing Jeepform to me. There are some things there that I've no interest in, but when they say things like: "We shall try not to take ourselves too seriously or become pompous asses, which is an easy thing to do in the sub-culture setting." Well…

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Two Worlds

  • 17th Feb, 2009 at 10:48 PM
Nintendo controller
I've been playing Two Worlds on the weekends. It's not very good, although the PC version is playable. It's basically Morrowind, but with really frustrating mounted combat (your mount has a tendency to change speeds and direction for no apparent reason, and you can only use one-handed weapons… which means lances and spears are for on-foot combat only). Also, the "build your own spells" system is, compared to Morrowind or Oblivion, weak. Very weak. Once I figured that out, I ignored the magic system altogether, which is usually the opposite of how I play…

The writing and voice acting are often itch inducing ("Ye Olde Englishe" words like "mayhap" and "prithee" show up way too often, especially since they're smack in the middle of otherwise Modern paragraphs containing words like "teleport"). The main character also has this irksome habit of launching into monologues where he basically serves as your narrator, describing the world and even going so far as to explain his motives, which may or may not match the actual reason you did something. Underneath that, though, I was shocked to discover that both the good guys and the bad guys had believable motives… and I WAS WORKING FOR THE BAD GUYS! Not because the script had been written that way from the outset. Nope. I'd just signed up with, and been playing for, the wrong team.

Usually I don't play the "Evil" side of a game with a "good or evil" storyline, because [1] the evil is cartoony "I eat kittens because my mother didn't love me" type stuff, and [2] I don't feel the need to get some kind of "evil catharsis" that way. And it's not like I'd made a conscious choice to play against type or anything, either. There were the Roman-looking dudes and the Scottish-Highlander-looking dudes, and I went with the Roman-looking dudes because I ran into them first. I figured both sides were basically rotten, and this was some sort of dystopic "shades of grey" thing. My character was ostensibly a mercenary sort of guy (and the game forces you to play a male bounty hunter, for "story" reasons), so I figured I'd pick up some cash from the other side. It was in the midst of this cash-gathering that I realised that for my original employers, and in the name of imperial security, I was wearing black armour decorated with skulls, burning people out of their homes, blackmailing a guy into betraying his friends by threatening his wife, and (the final insult) going on a fetch mission to cure the boss's VD! Basically, I was standing in a cave, ankle deep in blood, holding a jar for which I'd quested across half the province (labelled "The Cure"), and had a Road to Damascus moment. Meanwhile, the guys I was getting paid to murder were trying to gather the evidence necessary to bypass a corrupt judge and get heard in a higher court, and arguing amongst themselves whether or not it was preferable to seek justice or revenge when they had that evidence. I mean, there was actually a genuine moral conundrum! (If you're wondering, yes, I found what amounts to a third option. I publicly went the justice route, then stole the bad-guy-boss's VD cure while he wasn't looking and tossed it into the sea. The game engine didn't have the ability to do anything with that -- there was no "Evil Goon dies of general paresis while incarcerated!" message -- but I felt a sense of grim satisfaction anyway.)

So, hats off to an otherwise mostly mediocre game for playing the bad guys subtly enough that I actually fell for it… for awhile.

(There is also another, far more cartoony, bad guy side in Two Worlds. I discovered them later. By the time I was running into them on a regular basis, I'd lost interest in the larger story. I probably won't finish the game.)

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Translation Woes

  • 13th Feb, 2009 at 10:07 AM
Mortarboard
I have been trying to find the translation from whence comes this quote: "Not at all similar are the race of the immortal gods and the race of men who walk upon the earth."

I do know that it's from Homer's Iliad, Book V. Diomedes is trying to kill Æneas (again), and Apollo is slapping him down.

The exact phrasing shown above comes from Civilization IV, as the "research quote" for Polytheism. It also shows up (with ellipsis) in Kenneth C. Davis' Don't Know Much about Mythology. Both the book and the game came out in 2005. Davis' bibliography lists the Robert Fitzgerald translation of the Iliad, but the relevant line in that translation is: "Our kind, immortals of the open sky, will never be like yours, earth-faring men."

If you happen to know the origins for the Civ4/Davis version of the quote, or can find it easily, that'd be spiffy keen. I couldn't find it; I suspect it's either from a recent translation, or a paraphrase of a translation (Buckley's is closest). As a bonus, the same line as rendered by several translators is shown below. Pope, predictably, is the wordiest and takes the most liberties with the actual text. (To quote Richard Bentley: "It is a pretty poem, Mr. Pope, but you must not call it Homer.")

Buckley
"Consider, O son of Tydeus, and retire, nor wish to think things equal with the gods; for the race of the immortal gods and of men walking on the earth is in nowise similar."

Cowper
Think, and retire, Tydides! nor affect
Equality with Gods; for not the same
Our nature is and theirs who tread the ground.

Earl of Derby
"Be advis'd,
Tydides, and retire; nor as a God
Esteem thyself; since not alike the race
Of Gods immortal and of earth-born men."

Pope
"O son of Tydeus, cease! be wise and see
How vast the difference of the gods and thee;
Distance immense! between the powers that shine
Above, eternal, deathless, and divine,
And mortal man! a wretch of humble birth,
A short-lived reptile in the dust of earth."

Lang
"Think, Tydeides, and shrink, nor desire to match thy
spirit with gods; seeing there is no comparison of the race of immortal
gods and of men that walk upon the earth."

MI-6 is Hiring

  • 28th Jan, 2009 at 3:05 PM
Prince Liram
Got a help-wanted ad from MI-6 (yes that MI-6) served up with my personal version online pink sheets (i.e the Financial Times). Guess they didn't notice I'm not a British citizen. Apparently they're hiring operational officers for all three divisions.

Man, that'd be a Hell of a thing. Of course, I could never tell anyone.

Q: "Who do you work for?"

A: "Ninjas… I mean, Wernham Hogg. Yeah. Wernam Hogg. Not ninjas. The opposite of ninjas. No, not pirates! I mean… Look, I'm sorry, but I'm going to have to kill you now. But don't feel too bad. It's for national security. In a way you're kind of a hero."

The Thieves' Guild

  • 20th Jan, 2009 at 5:59 PM

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